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Category: this Accursed Solo War

Merging game systems to run a campaign and solve the battles

First Triarch Wars – setting up

One of the benefits of running a campaign, with no parallel to any historical events, is the ability to invent characters, situations, events…

campaign, chatter, Dawn of Battle, hobby, tabletop simulator, wargames

Fidelis Cronica I.Annias (a)

Fidelis Cronica of the First Triarch Wars,
by Sallastias Arrigenes, Respublica Aedile and Prime Scriptor

using personal experiences accompanying both armies as observer and first and second hand sources and interviews

AAR, campaign, narrative, solo, wargames

The Caligo Chronicles – reboot

Reboot – Vella Rem Respublica Campaign, the Caligo Chronicles, the first triarch wars.

campaign, chatter, Dawn of Battle, hobby, tabletop simulator, wargames

this Accursed Solo War – chronology Anno I Mensis December

I pass now to the chronological events which I will post in a “per month” format. The entries should include the day, weather and specific actions undertaken.

campaign, creation, design, solo wargaming guide, wargame

this Accursed Solo War – chronology Anno I Mensis November

I pass now to the chronological events which I will post in a “per month” format. The entries should include the day, weather and specific actions undertaken.

campaign, creation, design, solo wargaming guide, wargame

This Accursed Solo War – the weather

Caligo Chronicles imagiNations campaign, first establish the plans and only after determine the weather. Command and control will have to live up to that uncertainty.
It becomes less puzzle and more wargame where the die is cast and the gods are blind.

campaign, creation, design, solo wargaming guide, wargame

This Accursed Solo War – Legiones et vexillationes

As I demonstrated in the previous entry, the main legiones (LEG) under the command of a notable and the vexillationes … More

campaign, creation, Dawn of Battle, solo wargaming guide, wargames

This Accursed Solo War – mustering the forces

The method I choose for determination of quantity and type of armed forces per settlement is ruled by two things. … More

campaign, creation, Dawn of Battle, solo wargaming guide, wargames

This Accursed Solo War – counting days & plans for war

What makes any wargame credible, and for that matter a role playing game ( which is in its essence a wargame ), is the use of time.

campaign, creation, Dawn of Battle, solo wargaming guide, wargame

This Accursed Solo War – notable(s) qualities

In the previous entry I got to share the names of the personalities that will be present at the very … More

campaign creation, Dawn of Battle, design, wargame

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