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Category: this Accursed Solo War

Merging game systems to run a campaign and solve the battles

this Accursed Solo War – chronology Anno I Mensis December

I pass now to the chronological events which I will post in a “per month” format. The entries should include the day, weather and specific actions undertaken.

campaign, creation, design, solo wargaming guide, wargame

this Accursed Solo War – chronology Anno I Mensis November

I pass now to the chronological events which I will post in a “per month” format. The entries should include the day, weather and specific actions undertaken.

campaign, creation, design, solo wargaming guide, wargame

This Accursed Solo War – the weather

Caligo Chronicles imagiNations campaign, first establish the plans and only after determine the weather. Command and control will have to live up to that uncertainty.
It becomes less puzzle and more wargame where the die is cast and the gods are blind.

campaign, creation, design, solo wargaming guide, wargame

This Accursed Solo War – Legiones et vexillationes

As I demonstrated in the previous entry, the main legiones (LEG) under the command of a notable and the vexillationes … More

campaign, creation, Dawn of Battle, solo wargaming guide, wargames

This Accursed Solo War – mustering the forces

The method I choose for determination of quantity and type of armed forces per settlement is ruled by two things. … More

campaign, creation, Dawn of Battle, solo wargaming guide, wargames

This Accursed Solo War – counting days & plans for war

What makes any wargame credible, and for that matter a role playing game ( which is in its essence a wargame ), is the use of time.

campaign, creation, Dawn of Battle, solo wargaming guide, wargame

This Accursed Solo War – notable(s) qualities

In the previous entry I got to share the names of the personalities that will be present at the very … More

campaign creation, Dawn of Battle, design, wargame

THIS ACCURSED SOLO WAR – the Notables

Notables are nothing more than names to populate the world being created with some palpable credibility. It lends life to an otherwise barren map.

campaign, creation, design, wargame

This Accursed Solo War – the map

Making a map is a fun process. It is akin to researching a historical subject for the first time and travel different paths using different lenses to read more or less into the general picture or the more intricate details.

campaign, creation, design, wargame

This Accursed Solo War – laying out the map

All wargames use a map. Even laying out cards of terrain as the forces collide is effectively wargaming using a … More

campaign, creation, design, wargame

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