“few moving pieces but a lot of action going on with each one”
Tag: design
captain’s log 2022.Oct.15
little update 15.Oct.22
captain’s log 2022.Sep.14
Just some prints
captain’s log 2022.Jul.2
Map Scale – First in a series of blog posts explaining the game concepts and particularities.
the Roman General turned native, a mini campaign for S&H (part 2)
– optional Scenario 2 – This scenario needs play testing, so I would appreciate feedback if you play it. You may leave a comment ! Thank you !
the Roman General turned native, a mini campaign for S&H (part 1)
This scenario needs play testing, so I would appreciate feedback if you play it. You may leave a comment ! Thank you !
captain log 2021.Oct.15
First entry, an introduction to this series; aims to be a record of progress done towards the realization of a … More
this Accursed Solo War – chronology Anno I Mensis December
I pass now to the chronological events which I will post in a “per month” format. The entries should include the day, weather and specific actions undertaken.
this Accursed Solo War – chronology Anno I Mensis November
I pass now to the chronological events which I will post in a “per month” format. The entries should include the day, weather and specific actions undertaken.
This Accursed Solo War – the weather
Caligo Chronicles imagiNations campaign, first establish the plans and only after determine the weather. Command and control will have to live up to that uncertainty.
It becomes less puzzle and more wargame where the die is cast and the gods are blind.